Lizardman (Olgrish)
Species: Lizardman. Breed/Type: Gray. Class: Reptile (Monster). Align: 01-90: Evil, 91-00: Good. Gender: 01-50: Female, 51-00: Male.
Level: 10 + 1-D12. Damage-Points: 1-D12 x level.
Number encountered: 1-D8. Note: The number encountered will be outside a Lizardman dwelling. If within the boundaries of their homeland, the number encountered will be an additional 2-D20. To see if a Lizardman dwelling has been discovered roll a 91+
Experience-Points: 45 x level.
Characteristics:
Awareness: Hearing: 18, Sense of Smell: 25, Sixth Sense: 5, Taste: 22, Touch: 23, Vision: 25, Charisma -: Appearance: See: "Description". Speech: 18, Constitution: 28, Coordination: 30, Dexterity: 30, Intelligence: 18, Mental-Strength: 31, Strength: 28, Wisdom: 18.
Movement:
Flying: Can't. Grounded: 12. Swimming: 6
Luck: 1-D6 per level.
Oxygen-Points: 93.
Blood-Points: 84.
Attacks:
Bite ----------- : 1
Claws --------- : 2
Damage ------ : 1-D6 (+ 1-D6 per level advanced).
Range -------- : 1 space (5').
Attack type - : Sharp.
Special ------- : None.
Defense: 30. Offense: 30.
Treasure: %Roll needed to have money and treasure:
71+ to have 1-D2 treasure checks.
Begin rolling on the UnCommon chart.
Check each creature for treasure.
Description:
Annihilation Strike?: No. Sudden Death Strike?: Yes.
Description: Eye color: Yellow-gray. Eye shape: Medium-sized and slanted. Height: 6' 0". Posture: Biped. Scale color: Gray. Weight: 225 Lbs.
This creature is a cross between a humanoid and a lizard. It walks upright on two legs.
Dislikes ----- : Mankind (unless of good align).
Disposition - : Most are evil by nature, yet there are some that do not share this dark-hearted nature.
Fears -------- : Dragons.
Habitat ------ : Rocky Mountains and some other regions.
Immunities - : None.
Life-span --- : 140 years.
Likes -------- : Hunting. There is glory in victory.
Needs ------- : Basic necessities of life (food, water shelter, Etc.).
Note --------- : None.
Special Abilities:
Night-Vision: As the Psychic Spell.
Special Defenses:
Damage-Reduction: 2
Special abilities to turn:
Acid --------- : 86+
Blunt -------- : 86+
Cold --------- : 86+
Electricity -- : 86+
Fire ---------- : 86+
Needle ------ : 86+
Sharp -------- : 86+
Special Offenses:
Blinding Spit: 3 in 6 chance per turn that this creature will spit into the face of an opponent. It must roll to hit as normal. Effects: -10 defense for 1 turn (5 seconds).
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.